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Reduced perception is about finding an adequate interface to
machines with minimal cognitive abilities, and to propose a new
view on what interaction with machines could be like.
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| We think, that by reducing peoples' sensory input to the level of simple
machines, we enable people to develop and experience stories together
with machines. In this context stories means that people and machines engage in
a performance, without a defined outcome and always with different
constellations.
The installation consists of a structured room, two robots, two
wearable sensor-suits for two people. The performance inside the room
can be attended to through a window and also be altered through an
control-interface to that room.
Both robots are walking robots, based on Mark Tilden's Analog Gait Controller, equipped with light-, sound- and touch-sensors. They can be configured to be photophile or photophobe and phonophile or phonophobe. If they touch something they move backwards for a while. |
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The wearable sensor-suit mimics the robots' sensors
and its sensory processing by removing the natural sensory
information and replacing it by a simple signal. As an example
for vision we use blinded goggles, which sense and visualize the lighter
side, by lighting up one single LED for one eye.
The structured room consist of light and sound sources, the
intensities of these source can be controlled through the room's
control-interface.
People from outside can change the structure of the room by modulating
the intensities of the light and sound sources.
Depending on their
configuration, the robots will start to move away or towards these
sources.
If they want to, the people
inside will move around as well, try to interpret their reduced
sensory information, eventually
meet the robots and have the chance to discover how the robots
work.
We imagine that with the different players (the outside controllers,
the inside robots and the inside people) different stories will emerge
as well as the feeling of developing a story together with machines.
Our approach is in contrast to most research in
man-machine-interaction, which focuses to enlarge the "perception"
of the mechanical artefact. Perception here means the
sensory-interfaces using sound, vision, and touch. All efforts go towards
reaching the capabilities of humans, like recognizing movements,
gestures, faces or understanding natural speech.
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The robots
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| The robots are walking robots driven by Marc Tilden's Analog Gait Controller. They exhibit lifelike behaviors due to some randomness as well as adaptation in the signal processing of the analog controller. |
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The robots are equipped with touch sensors made of keyboard switches.
They are attached to the legs and to the front of the robot. Whenever
these simple switches close, the robot runs backward for a fixed time.
The light detection circuit works best close to darkness, due to
the characteristics of the light sensors. In the robots world this
leads to light searching behavior in darkness and random walking in
bright light.
As sound sensors we use 2 microphones attached to the side of the
robot. The circuitry for the sound sensors is not yet finished. As a
base we have a circuit that detects when sound exceeds a certain
level.
We are currently working on a comparator, analogue to the light searching circuit.
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The sensor-suit:
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| Until now we have already finished and tested the blinded goggles. They work very well and people using them have a lot of fun. The light sensing circuit is exactly the same as on the robot. To transmit the information two LED's inside the blinded goggles can be lit to visualize on which side is more light. |
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As a touch sensor replacement we plan to use boxer-gloves for the
hands and knee-protectors, with touch-sensors attached. Whenever a
touch-sensor switches a motor inside the glove is activated to
generate haptic stimulus.
For sound we plan to use noise-protection headphones, with little
speakers inside and microphones outside. For processing the same
circuitry as on the robot will be used. When a difference of
sound-level is detected, a sound on the corresponding side of the
stronger input, will be generated.
The structured-room
It is important that the room is nearly dark, otherwise the light sensors won't work. For Controlling switches and dimmers outside the room fixed on a panel are sufficient.
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